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This is a board game, which reinforces for players the actions and choices individuals can make to help tackle climate change. The spiral progresses from hot red to cool green – first to the middle is the winner!
LEARNING OUTCOMES
Learners will have/be able to:
Learners will have/be able to:
- Describe a range of actions and choices individuals can make to help tackle climate change, or make it worse
- Considered the design implications in devising board games
- Evaluated their own and others’ work, looked for improvements and provided positive feedback
- Appreciate how playing board games can provide enjoyment and learning through sharing an experience with others
YOU WILL NEED
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Version 1 – use the game provided
Outdoor (preferable)/ indoor space
Flat area to lay out the board -
7.2A Cooling spiral game board
A4 patterns can be mounted on board and laminated for longer lasting; or the pattern can be painted/chalked onto the playground tarmac, or drawn with coloured permanent marker pens onto large sheets of builders’ plastic, and taken folded onto the playing field or woodland site -
7.2B Cooling the climate card set
1 per board -
Player pieces
e.g. tiddlywinks, or different kinds of seeds/ cones/acorns/nuts on the A4 board, players themselves on tarmac or plastic sheet -
Dice
Normal game–sized for playing with paper board; or 10–20cm3 made from wooden cubes/ sponge with bevelled edges and dots marked on – enough for 1 per board
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Version 2 – create their own game
Indoor space
With access to computers -
Plenty of white card and flipchart/paper
A4 paper, rulers, pencils, guillotine, scissors,
glue sticks, coloured pens -
Gameboard
If required
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Player pieces
1 per board -
Player pieces
As above -
Dice
Enough for 1 per board - Action cards – blank
